thank you! Personally! Seriously, though, you guys are awesome. Our Kickstarter campaign is nearly over and we're blown away by the tremendous support shown from our community, so we came here to say thank you personally and answer any questions you might have for us. Our main story script is already sitting at a cool 55,000 words and we're expecting to triple it over the next few months. We're working closely with the big bosses, Zifei Wu and Xu Zhi (they're shy) to write the story for Sandrock. Wang Mengyao and I did the writing for most of the content added to the game post-release, roughly starting from the Remington side missions up to the most recent update featuring our dearly beloved Higgins. I will prod him a bit for answers, but I don't want to become that guy from the meme where the guy gets thrown out of the building from a dizzying height for suggesting something seemingly reasonable? You know the one. He is a man of great mystery who tends to reply to questions with only the minimum amount of information required to provide an admissable answer, so keep this in mind if you're hoping to pick his brain for valuable tidbits of information about technical details, game industry knowledge, software tips (we use Unity, btw), etc. Yan Wei has been working at Pathea for the longest, he's been an irreplaceable team member for Planet Explorers, My Time at Portia, and now a leader for My Time at Sandrock. We hope you find this agreement acceptable. If no one in the office can answer your question, your problem will have to be taken somewhere that exceeds the question-answering ability of us humble game developers. Mengyao and I will be handling questions about the story and characters, Yan Wei will handle questions about pretty much anything else, and if the three of us are unable to answer your questions, we'll track down someone who can. As one of the few native English speakers on our team, I've been put on typing duty, but there is little reason to believe that I will not find some way to abuse this privilege. I'm David Peck, a writer on the Pathea story team here with another writer, Wang Mengyao, and our producer, Yan Wei, writing you from a corner of the Pathea office in Chongqing, China, where the sun is shining through our window from roughly where the moon is likely appearing for you, creating a slight glare on our screen. If your posts are reported as offensive, the mod team may take them down for the comfort of others. We will not moderate these for being NSFW, but please tag them appropriately. Other forms of relevant humor, such as screencaps or comics, are also allowed. Humor is in the core of most communities, and therefore memes are currently allowed. Moderators will not remove these posts unless they break other rules, but you must participate in the community separate from your self-promotion. However, be aware that many users do not want to see this content, and may downvote it. Posting streams and LPs is allowed by the rules of the subreddit. Users deserve to enjoy themselves without wading through off-topic posts and spam. If your content would be a better fit for another subreddit, please take it there. While the mod team is not going to remove all off-topic content, exercise good judgement. Please keep posts and discussion at least loosely relevant to My Time at Portia. Comments may be removed without notification if they break these rules. Similarly, posts which target other users are against the rules. However, comments which are at the expense of people's race, orientation, or beliefs are against the rules. The mod team understands that there will be differing ideas of what is offensive and what is not. No Personal Attacks or Discriminatory SpeechĬommunities are, by their nature, built out of different people. Build your workshop as you help Portia grow into one of the great Free Cities, and enter the idyllic world of the peaceful countryside.ġ. Explore the mines to discover the relics of the past, protect the town from monsters, or go on a date with your favorite NPC. You play as a builder, called to town by their long-lost father to tend to his broken down workshop. My Time at Portia is a harvest/life sim inspired by classics such as Harvest Moon and Rune Factory. This is the official subreddit for My Time at Portia, developed by Pathea Games and published by Team17.
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